dragon's money laundering

  • Glossary
    • Zones
    • Turn
      One player's play sequence that consists of Resupply, Character Power, Market and Black Market Phases in any given composition.
    • Round
      A Round consists of each Player's Turn starting from the Player currently possessing the Initiative Badge. A new Event Card is drawn from the Event Deck in the beginning of each Round. At the end of the Round the Initiative Badge is moved counter-clockwise to the next Player.
    • Initiative Badge
      A token that signifies the starting Player of the Round.
    • Player
      A person that possesses one of the four Merchant King cards.
    • Active Player
      The Player whose Turn it is.
    • Passive Player
      The Players whose turn it isn't.
    • Dealer
      The Player with the Initiative Badge.
    • Character Power Phase
      A phase when Character Cards can be played and Emblems activated.
    • Character Power Queue
      The order in which Character Powers are resolved.
    • Merchant King
      A face-down card in front of a Player that indicates which Resource type provides double the Victory Points
    • Victory Points
      The summed up face values of the Resources that are in a Player's Treasury at the end of the game.
    • Resource
      Playing cards of each suite from 2 to 10.
    • Resource Type
      One of the four prevalent commmodities in Four Corners: Iron(Spades), Wood(Clubs), Slaves(Hearts), Spice(Diamonds).
    • Character Card
      Jacks and Queens of each suite that are also Court Cards.
    • Emblem
      A Character Card or a Guild House played to Player Court that provides a Static Bonus to Acquisition Attempts of its corresponding suite.
    • Static Bonus
      A constant modifier to the face value of the Acquisition Attempt of the corresponding suite. Queens provide +2 Static Bonus whereas Jacks and Guild Houses provide Static Bonus of +1.
    • Acquisition Attempt
      Active Player's attempt to acquire any number of Resources from any one Stock.
    • Stock
      A stack of Resources of shared Resource Type in the Market Place.
    • Guild House
      A type of Resource that is also a Court Card.
    • Court Card
      Court Cards can be played as an Emblem.
    • Primary Buying Resource
      A Resource Type appropriate for an Acquisition Attempt as indicated by the Wheel of Profit.
    • Wheel of Profit
      A cyclic graph that specifies which Resource Type is used to buy the subsequent Resource Type in the Wheel of Profit.
    • Secondary Buying Resource
      A Resource Type that nullifies any opposing Player's Resources played in one's Seize Attempt as indicated by the Wheel of Profit.
    • Seize Attempt
      Any Passive Player's attempt to try to intervene and obtain the Resources under an Acquisition Attempt by the Active Player.
    • Ultimate Power
      Character Card's inherent ability that can be triggered by putting itself into Exile from the Player's Treasury or Court.
    • Global Event
      A card that is drawn from the Event Deck and put to Global Event Zone at the start of a Round.

The Rules - Card Index