Dragon's Money Laundering is aiming to be a highly adaptible game engine that can accommodate all flavors of Players. Even though the Core Rules are primarily created for hardcore board-/cardgamers by making a few tweaks the game complexity can be adjusted for teaching purposes.
Quickstart rules teach the basic Market Place and Global Event mechanics in a game that works in an on itself. Basically, it's the Full Game without Character and Emblem card classes, Dragon's Nest and Dragon's Hoard Game Zones and Black Markets. It's a perfect solution to teach the game in bite-size chunks. When the Players are done learning the core mechanics, it's time to unleash the dragons and the characters.
Learning Dragon's Money Laundering on one sitting can be a daunting undertaking. That's why the core rules have been split to two tiers of rule sets to enable learning the game mechanics as efficiently as possible, and adding more complex functionality as players progress.
Dragon's Money Laundering as it was intended and exactly as written in detail in the Game Component Reference section.
Dragon's Money Laundering is meant to be played with 3-4 Players, but however it works also with only 2 Players. This requires a few slight changes to the Core Rules, though. Details yet to be written. Stay tuned.
;) Stay tuned...